How far apart can you play music together?

We get this question a lot! Musicians are often surprised to learn that the answer is a lot farther than they expect.

The time it takes for the sound one musician makes to reach another musician’s ears is called latency.

Even when playing together in the same room, there’s some latency, because sound travels through air at about 1 foot per millisecond (ms), meaning it takes about one thousandth of a second for sound to travel one foot (or 3 ms to travel 1 meter). Studies have shown that musicians start to notice latency when it exceeds about 20 ms one-way, about as long as it takes for sound to travel from one musician to another 20 feet (7 m) away in the same room. For some styles of music, latencies up to 45 ms or more can be acceptable; for example, musicians at opposite ends of a symphony orchestra, often 50+ feet apart, regularly experience latencies over 50 ms.

When you play music together over the internet, latency and audio quality depend on factors including network connections (for example, fiber has lower latency than cable), distance, and computer and audio-device performance. For details, check out our latency tutorial.

When internet connections and computer and audio-device performance are optimal, latency mainly depends on distance between musicians. Information can’t travel faster than the speed of light, physics tells us, so the farther you are from someone you’re playing with, the longer it takes for audio data to travel between you. Under good network conditions, FarPlay can produce latencies below 40 ms even with 3000 miles (4800 km) of distance between participants, and well below 20 ms within 1000 miles (1600 km).

At short distances, latency is essentially imperceptible. At medium distances, latency is noticeable, but musicians can still play together comfortably. When distances are excessive, latency is too high for playing to feel “together”. “Short”, “medium” and “excessive” refer to different ranges of distances for different performance styles, as the examples below show.

Rhythmically precise styles

Fast percussion, playing the same rhythms on instruments with fast attacks, and clapping together to teach rhythms in lessons all make latency noticeable at relatively short distances.

For musicians in the same or nearby cities, latency can be low enough even for math metal. In this example, Brittany Anjou (piano), Rich Bennett (guitar), and Noah Garabedian (bass) rehearse “Daughter Laughter” by the Friendly Bears. Brittany writes, “We are pretty astounded and pleased how easy it was to rehearse with FarPlay even though we all live in three different neighborhoods in Brooklyn.”

Baroque music is rhythmically detailed and precise. Even so, a distance of 120 miles (200 km) is small enough for Marco Pierobon (trumpet, Parma, Italy), Francesco Gibellini (trumpet, Reggio Emilia, Italy), Stefano Ammannati (tuba, Genova, Italy), and Aldo Pizzagalli (trumpet, Lugano, Switzerland) to stay locked together in time as they perform a stirring rendition of Jean-Joseph Mouret’s “Fanfare-Rondeau”.

In Johan Eriksson’s trio’s rhythmically driving arrangement of Chopin’s Prelude in D Major below, the bass, guitar, and piano play together on most beats, which would easily reveal any latency issues, but the nearly 700 miles (1100 km) they’re playing across is still close enough for sounding as together as they’d sound in one room.

If you try to line up percussion and plucked notes at distances well beyond 1000 miles, latency is unquestionably audible, as in the lesson excerpt below. Here, Oteil Burbridge played bass guitar from California with Nikki Glaspie on drums in New York, a 2900-mile drive away. But notice also that the bass and drums are playing different rhythms, rather than in unison, so the latency is subtle and perfectly acceptable for this style of music lesson.

Accompanying vocalists

A duet between a singer and an instrumentalist is much less demanding than the styles above, as far as latency is concerned, because singing usually has more smooth onsets and fewer fast attacks, compared with struck or plucked instruments.

Stephannie Moore on vocals in Florida and Ben Lewis on piano in Chicago are a 1400-mile drive apart. Yet, they perform Sara Bareilles’s “She Used To Be Mine” with the same kind of tender, intimate sound you might expect from musicians sharing a stage at a night club.

At a distance of 4000 miles between New York City and Dresden, mezzo-soprano Valerie Eickhoff and pianist Elenora Pertz experienced a latency of about 55 ms, which was subtly noticeable to them as they played, but they’re still able to rehearse Clara Schumann’s song “Ich stand in dunkeln Träumen” beautifully.

Jazz improvisation

Jazz is a highly rhythmically sophisticated art form. If, for example, you want to play an uptempo Bebop head in unison, you’ll need latency below 20 ms. However, the freedom inherent in jazz improvisation makes rhythmic improvisation possible even over wide distances, depending on tempo and instrumentation. For example, because it’s common for singers to float or back-phrase, a piano-voice duet will be able to tolerate higher latency than a bass-drums duet.

Our own Dan Tepfer in Brooklyn and Thomas Enhco in Paris, France improvised rhythmically together on piano in this live broadcast performance of Chuck Wayne’s jazz standard “Solar”, 3600 miles (6000 km) apart.

Free improvisation

At distances that prevent playing together at all but the slowest tempos, musical styles that don’t emphasize rhythm, such as drone music, ambient music, or non-pulsed free improvisation can remain comfortably playable, as Dan Tepfer on piano in Brooklyn and Seigo Matsunaga on double bass in Kyushu, Japan, demonstrate. At a distance of 6800 miles (11000 km), they had around 80 ms of latency, definitely noticeable, but not a problem for this style of real-time music making.

How far do you play with FarPlay?

The easiest way to find out whether FarPlay works for your distances, internet connections, musical styles, etc. is to test FarPlay for free. Check out our requirements and get set up with our QuickStart guide.

You can use FarPlay’s free mode to create as many 1:1 sessions as you like (each up to 45 minutes long). To try out group (multi-user) sessions, use our Standard and Standard+ subscriptions, which include a free trial month. These subscriptions include additional premium features, like recording (compare plans). Speaking of recordings, feel free to send us yours. We’d love to share them on our socials and showcase how far you play with FarPlay!

—David Liao